22-crime ladder
From gutter-scraping to deposing the kingpin. Higher tiers gate on gear, amenities, and contraband you craft yourself.


A gritty mobile crime idle-RPG with 22 jobs, skill trees, cellmate passive income, workshop crafting, co-op raid bosses, an endless boss ladder, Yard Boost power-ups, and 8-hour offline progress. Pull off prison-yard heists, loot brutal gear, and team up to drag down the Warden.
Free to play · Server-authoritative idle progress · No pay-to-win

See it in action
How it plays
Short sessions, real idle gains. Commit crimes, gear up, level unlocks new systems, then crew up for raids and territory while your cellmates bank cash in the background.
Tap jobs or set auto-run. Spend Nerve for cash, XP, and gear drops — from gutter change to a full kingpin coup at Level 48.
Equip weapons and armor, install amenities, and upgrade comfort and gym tiers for faster Nerve and Fight regen.
Each ding refills your Nerve bar and grants a skill point. New crimes, cellmates, fights, and the Workshop open on a level ladder.
Up to 8 hours of progress is banked server-side. Cellmates stash passive cash; returning players get a full 'while you were away' summary.
Spend Fight on three co-op raid bosses, then climb the endless ladder — procedurally generated foes with scaling HP and loot. Auto-fight raids while you're away; 1v1 PvP runs on the same Fight bar without ever touching your crime Nerve.
Every level-up refills your Nerve bar and grants a skill point. Major systems open on a clear ladder so there's always something new to chase.
What you're in for
Idle income, active fights, crafting, skills, and crew coordination — one prison yard, dozens of ways to climb.
From gutter-scraping to deposing the kingpin. Higher tiers gate on gear, amenities, and contraband you craft yourself.
Spend skill points across Muscle, Hustle, Stealth, and Influence for permanent stat boosts, cash bonuses, and regen. Respec anytime.
Recruit seven inmates who stash passive cash every second — online and offline. Collect your haul and upgrade them to Level 50.
Salvage duplicate gear into materials. Craft lockpicks, guard uniforms, smoke bombs, and C4 in a timed queue that expands as you progress.
Three fresh objectives every day — crimes, fights, boss damage. Clear the set and keep your streak for bigger bonus payouts.
72 weapons, armor, trinkets, and consumables — from a rusty shiv to the Executioner's Cleaver, Warden's Battlesuit, and Kingpin Signet.
Weight bench, treadmill, false panels, and more. Permanent stat boosts that unlock the highest-tier scores.
Nerve for crimes, Fight for raids and 1v1 duels. Auto-running jobs never drain your Fight bar, so you're always ready to throw down.
Watch a short ad to fire up Yard Boost — +25% cash & XP from every source and +25% fight damage. It keeps ticking while you're away, and every watch stacks up to 5 hours of boosted haul a day.
After the Yard Kingpin, Riot Captain, and Warden fall, a procedurally generated ladder begins — unique names, scaling HP, and escalating loot every stage.
Pool cash into six gang upgrades, fight for map tiles in 14-day territory seasons, find players to recruit, and climb global leaderboards with your crew.
Search inmates by name, track your rank on global leaderboards, and scout rivals before you throw down in the yard.
The job board
Early jobs teach the loop. Mid-tier scores need crafted contraband and cell upgrades. Endgame heists pay five figures — if you've built the loadout to pull them off.
Learn the yard. Low nerve, fast payouts, gear drops from day one.
Contraband routes, safe jobs, and infiltration — gear gates start to matter.
Riots, breakouts, and vault jobs. Amenities and consumables unlock the big scores.
The crimes that separate crews from legends. Level 28 through 48.
Build your inmate your way — brawler, ghost, kingpin, or scholar. One skill point per level-up; respec for a cash fee.
Muscle
Attack, defense, and health for brawlers.
Hustle
Crime cash and drop rates for operators.
Stealth
Success chance and nerve regen for ghosts.
Influence
XP and Fight regen for long-game planners.
Salvage duplicate gear at Level 20. Craft the contraband that unlocks your biggest scores — lockpicks for the safe, C4 for the vault.
Co-op showdowns
Unlock at Level 5. Shared health bars, Fight-powered taps with an auto-raid option, and loot split by damage share. Beat all three to unlock the endless raid boss ladder.
Tier 150,000 HP · 24 hours
The inmate who really runs this block. Your crew's first co-op takedown.
Tier 2250,000 HP · 24 hours
Leads the guards' crackdown. Can drop rare cellmate recruits on defeat.
Tier 31,000,000 HP · 48 hours
The final authority. Shared HP, shared loot — only the strongest crews stand a chance.
Endless mode
Once all three fall, the Endless Raid Boss ladder kicks in. Procedurally named foes — like The Iron Butcher of Block D — with HP and loot that scale every stage. Four-hour windows, seven loot slots, and no ceiling.

Now live — v1.6.0
Yard Boost rewarded power-ups, auto-fight raid bosses, and the new Fight bar.

Download Prison Struggle: Idle free and start banking your first haul tonight.
Need a hand?
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