Patch history
Release notes
Every major update to Prison Struggle: Idle — new features, balance passes, and fixes. We'll keep this page updated with each store release.
v1.6.0
LatestYard Boost rewarded ads, auto-fight raid bosses, and the Energy bar is now Fight.
- Yard Boost — watch a short ad for +25% cash & XP and +25% fight damage that keeps working while you're away, stacking up to 5 hours a day
- Auto-fight raid bosses — set your crew loose on the boss ladder hands-free
- Energy is now 'Fight' — a clearer split between crime Nerve and combat Fight
- Auto-raid pauses automatically the moment you enter a 1v1 fight
- Instant over-the-air updates — new content lands without waiting on an app-store review
- Nerve and Fight detail modals with live regen breakdowns
v1.5.0
Endless raid bosses, player search, global leaderboards, 14-day territory seasons, and a major gangs UI overhaul.
- Endless Raid Boss ladder — procedurally generated foes after the three fixed bosses fall
- Find Players — search inmates by name and scout rivals in the Community tab
- Global leaderboards — track your rank across the yard
- 14-day territory seasons — map control resets on a fixed cadence with war cancellation on season rollover
- Improved gangs UI — activity badges, roster summary, and clearer self-highlighting
- Equip Best button on the Gear page for one-tap loadout optimization
- Skill point persistence, boss kill contracts, and raid boss energy spending fixes
v1.4.0
The biggest update yet — Skill Tree, Cellmates, Workshop crafting, Daily Contracts, and a full visual pass across new systems.
- Skill Tree (Level 3) — four branches with permanent upgrades and respec
- Cellmates (Level 10) — recruit crew for passive cash, online and offline
- Workshop (Level 20) — salvage duplicates, craft contraband, expand your queue
- Daily Contracts — three daily jobs with streak bonuses from day one
- 22-crime ladder with mid-game fillers and Level 48 endgame capstone
- Redesigned skill tree and workshop UI, new icons, guided feature tutorials
- Cellmate economy balance — smoother milestones and healthier late-game pacing
v1.3.2
Stability improvements, amenity level gates, and boss reward fixes.
- Amenity upgrades now require minimum player levels per tier
- Boss defeat rewards and sync reliability improvements
- Cash ledger and level detail UI polish
v1.3.1
Cash detail modal, ad reward tracking, and Android release.
- New cash breakdown modal showing income sources
- Improved ad refill tracking and store integration
- Android Play Store release
v1.1.0
Server-authoritative simulation, raid bosses, and nerve/energy split.
- Server-side idle and offline progress — your haul is always fair
- Raid bosses with shared HP and co-op loot
- Separate Nerve (crimes) and Energy (fights) pools
- Territory wars and gang upgrades