Patch history

Release notes

Every major update to Prison Struggle: Idle — new features, balance passes, and fixes. We'll keep this page updated with each store release.

v1.6.0

Latest

Yard Boost rewarded ads, auto-fight raid bosses, and the Energy bar is now Fight.

  • Yard Boost — watch a short ad for +25% cash & XP and +25% fight damage that keeps working while you're away, stacking up to 5 hours a day
  • Auto-fight raid bosses — set your crew loose on the boss ladder hands-free
  • Energy is now 'Fight' — a clearer split between crime Nerve and combat Fight
  • Auto-raid pauses automatically the moment you enter a 1v1 fight
  • Instant over-the-air updates — new content lands without waiting on an app-store review
  • Nerve and Fight detail modals with live regen breakdowns

v1.5.0

Endless raid bosses, player search, global leaderboards, 14-day territory seasons, and a major gangs UI overhaul.

  • Endless Raid Boss ladder — procedurally generated foes after the three fixed bosses fall
  • Find Players — search inmates by name and scout rivals in the Community tab
  • Global leaderboards — track your rank across the yard
  • 14-day territory seasons — map control resets on a fixed cadence with war cancellation on season rollover
  • Improved gangs UI — activity badges, roster summary, and clearer self-highlighting
  • Equip Best button on the Gear page for one-tap loadout optimization
  • Skill point persistence, boss kill contracts, and raid boss energy spending fixes

v1.4.0

The biggest update yet — Skill Tree, Cellmates, Workshop crafting, Daily Contracts, and a full visual pass across new systems.

  • Skill Tree (Level 3) — four branches with permanent upgrades and respec
  • Cellmates (Level 10) — recruit crew for passive cash, online and offline
  • Workshop (Level 20) — salvage duplicates, craft contraband, expand your queue
  • Daily Contracts — three daily jobs with streak bonuses from day one
  • 22-crime ladder with mid-game fillers and Level 48 endgame capstone
  • Redesigned skill tree and workshop UI, new icons, guided feature tutorials
  • Cellmate economy balance — smoother milestones and healthier late-game pacing

v1.3.2

Stability improvements, amenity level gates, and boss reward fixes.

  • Amenity upgrades now require minimum player levels per tier
  • Boss defeat rewards and sync reliability improvements
  • Cash ledger and level detail UI polish

v1.3.1

Cash detail modal, ad reward tracking, and Android release.

  • New cash breakdown modal showing income sources
  • Improved ad refill tracking and store integration
  • Android Play Store release

v1.1.0

Server-authoritative simulation, raid bosses, and nerve/energy split.

  • Server-side idle and offline progress — your haul is always fair
  • Raid bosses with shared HP and co-op loot
  • Separate Nerve (crimes) and Energy (fights) pools
  • Territory wars and gang upgrades